Аннотация:
In essence, the author is fully agreeing with I. Andreev and L. Nazarova on the necessity and feasibility of strengthening ties between social philosophy and social psychiatry, deepening ideological foundations and achieving practical significance of these ties. However, going back to the original initially mentioned problems of the "playing brain", the author considers relevant the discussion on the root causes, ontological grounds, gaming addiction and offers his vision of this pressing problem.
Ключевые слова:
game, virtuality, gamblering, Internet, culture